HW from Handout: see Figure
Chapter 1Chapter 2
RQ 2 F = -k*x therefore units of k are Newtons/m
RQ 4 F = -k*x so factor of 2
RQ 5 E = 1/2 k*x*x => factor of 4
RQ 6 equation 2.6 is independent of mass
RQ 7 equation 2.8 so doubling volume decreases the frequency by sqrt(2)
doubling radius of neck (keeping volume constant) increases the
frequency
by factor of 2
Q 1 Neglecting friction, the sum of kinetic and potential energy is
constant. When the kinetic energy is maximum, the potential energy is
zero,
and vice versa, so the two maximums are equal (and equal to the total
energy
...).
Q 4 Fig. 2.21 shows nodes of the "clang" mode. So that's where you
should strike the fork to maximize principal/clang ratio. Same picture
shows that mike position C is best.
E 1 a) k = F/x = (mg)/x = (1 kg * 9.8 m/s/s)/0.2 = 49 N/m
b) f = (1/2pi)sqrt(k/m) = 1.1 Hz
E 2 see Figure 1
E 4 equation 2.8 => f = 49 Hz
Chapter 3
RQ 1 v(light)/v(sound) = 300,000,000 (m/s)/(300 m/s) = 1 million times
faster
RQ 3 factor 1/2
RQ 4 fixed end: reflected pulse is inverted
free end: reflected pulse
is same phase as incident
RQ 5 size must be the same, shape must be mirror image
RQ 12 sound is bent up (see Fig. 3.18 c)
RQ 13 Dr. Huygens explains this very nicely
RQ 14 see RQ 1
RQ 15 Dr. Huygens explains thic very nicely, too
Q 4 yes, you could (and it would be a nice project, too !)
E2 eq. 3.7: f/fs = v/(v-vs) - v/(v+vs) = 343/342 - 343/344 =
0.6 % - they are out of tune by one tenth of a semitone.
E3 difference of temp. is say 38 C - 20 C = 18 C, then (eq. 3.5) dv
= 0.6 m/s * 18 = 10.8 m/s
then from eq. 3.1 df/f = dv/v = 10.8/343 =
3 % = half of a semitone!
E4 f = v(sound)/lambda => a) f = (343 m/s)/(15 in*.0254 m/in) = 900
Hz
b) f = (343)/(3*.0254) = 4.5 kHz
E5 eq. 3.3 => v = sqrt(56/0.00083) = 260 m/s
E6 lambda = v/f = (343/50 - 343/15,000) = 7m - 2 cm
E7 time = distance/speed = .63 m/260 m/s = 2.4 ms
Chapter 6
RQ5: it goes like 1/r^2 => by factor of 4
RQ10: add intensities. Since log 2 = 0.3, the result will be
55+3 = 58 dB
Q1: Fig 6.4 => Lp = 40 dB at 2000 Hz has 41 phons
Lp = 65 dB at 50 Hz has about 40 phons
Ex1: read off Fig. 6.9: 42, 25, 8, 4, 0, 18 dB
Ex2: Lp = 30 dB at 3000 Hz has 35 phons. To match this at 100
Hz we need about 48 dB.
Ex3: violinists are incoherent (sic) => 50 + 10 log4 = 56 dB
Ex5: eq. 6.2: sound power level = 10 log (5W*0.1/10^-12) = 117
dB
intensity I = P/(4pi r^2) = 0.5 W/4pi = 0.04 W/m^2 at
1m
=> SPL = 10 log( .04/10^-12) = 106 dB
at 4 m: I = 0.5/(4pi 4^2) = .0025 W/m^2 => SPL = 10 log
(.0025/10^-12) = 94 dB
Problem A: Construct a log scale with ticks atProblem B: Draw on a) lin-lin scale b) log(vertical)-lin(horiz) scale
1,2,3,4,5,6,7,8,9,10,20,30,40,50,60,70,80,90,100
using a blank piece of paper, pencil, and log 2 = 0.3 see Figure 2
y1(x)
= 10^-x
y2(x) = 1+10^-x
y3(x) = 2+10^-x
y4(x) = 1+sin(pi x) +10^-x
For the log scale, ticks at
powers of ten will suffice, i.e. don't bother
subdividing the decades. See Figure 2.
Problem C: Use your calculator to
determine log 850 = 2.93
and log 1150 = 3.06
Check your results against log 1000= 3
Problem D: Use your calculator to
determine sin(31 degrees) = .515
and cos(46 degrees) = .695
Check your results against the
"standard triangles" discussed in lecture
(recall: triangle with sides 1/1/sqrt(2) has angles 45, 45 and 90
degrees
triangle with sides 1/sqrt(3)/2 has angles 30, 60 and 90 degrees
you figure out which side is against which angle in each of the two
cases ....)
sin(30 degrees) = 1/2 = .500
cos(45 degrees) = 1/sqrt(2) = .707
Problem E: You are listening to your favored music at the threshold of pain (110 phons) at 50 Hz as well as at 1 kHz and at 6 kHz. When neighbours complain, you reduce the sound intensity level by a factor of million (independent of frequency). Determine the resulting loudness (sones) at the three frequencies, and compare with the original.
reading off the graphs, you get original loudness of about 120 sones at all three frequencies. The reduced levels will be 35 phons(0.5 sones) at 50 Hz, 50 phons (2.3 sones) at 1 kHz, and 45 phons (1.5 sones) at 6 kHz. So the sound will lack the bass (as well as some treble) and will need equalizing.
Problem F: Two incoherent sources
(e.g. violinists) emit sound of same power,
and frequencies f1 and f2, respectively. What can you say about the
resulting
sound as compared to the two separate sounds, if
a) f1 = 1000 Hz f2 = 1000 Hz:
within critical band (and incoherent) => add intensities => add 3
dB
to SIL and/or LL
b) f1 = 1000 Hz f2 = 1500 Hz :
Fig. 5.10 => this is outside the critical band =>
add the loudnesses (more or less - see item 2 in
box on p. 111)
c) f1 = 150 Hz f2 = 3500 Hz: the brain will perceive two independent
sounds
Problem G: If one violin
produces SIL of 75 dB
a) what will you get from two violins (playing unison)? 75+10log2 =
78 dB
b) how much from 10 violins? 75+10log10 = 85 dB
c) how many violins do you need to get to 95 dB? 100 violins (since
75+10log100 = 95)
Concepts you may be asked to explain:
Longitudinal vs. transverse
waves
reflection / refraction /
absorption
interference /
superposition
diffraction / Huygens'
Principle
oscillator: simple / damped
/ driven
resonance
standing waves; resonance; modes and nodes
waveform / wavefront /
wavelength / period / frequency / speed of
propagation
amplitude / phase / spectrum
mechanism of hearing: (eardrum,
Eustachian tube, cochlea, basilar membrane, hair cells): what is the
basic design principle?
loudness vs. intensity: Sound
Intensity, Sound Intensity Level (and Sound Pressure Level), Loudness
level, Loudness
critical band, addition of sounds