Bad-Guy Dynamic Range Rescaling
(BGDRR)
Bad Guy Dynamic Range Rescaling (BGDRR) is a mismatch between
the perceived power of a villain or monster of Episode One versus the power of the same
monster in Episode Two of a series of stories. Writers need to escalate in
sequels, something more evil, more powerful, more challenging than before
and if not handled carefully the viewer is struck
with a strange feeling of incongruity between the episodes. The problem
occurs most acutely when the first episode goes to great lengths to create a
very menacing and evil creature and succeeds. By doing so they implicitly
offer a monster that is a "10" on a scale of one to ten, ten being the
worst monster you can imagine in the setting they offer. However when
Episode Two is due they discover that there is a problem: the monster is
already maxed out in "bad-ness." In technical terms "the Episode One
monster is already at the edge of the audience 'bad-o-meter' dynamic
range."
In the world of experimental science this means that your
ability to measure is limited by your instrument. If you have an
earthquake detector that can only measure up to a 6.0 earthquake and an 8.0
earthquake comes along, all you can know is that the quake was "greater
than 6.0". What happened in Episode One is that the director created
a monster at the 10 level, exploiting our full capacity to understand evil,
power, badness, whatever, and now in Episode Two he must go beyond. Unfortunately
almost any attempt to do so forces the audience into a position of incongruity because
people have a hard time adjusting their scales. A few examples can help.
Consider "Alien," the first movie of the Alien series, a remarkable and magnificent science fiction drama. In the first episode we can not imagine anything more horrible than an alien creature that bursts forth from your chest and grows up into and acid-blooded horrible, nearly indestructible monster (see still photo above for the young version). However in "Aliens," the second part of the series, these guys die like flies. The rescaling was attempted by sheer numbers, as the title alludes. If ONE monster is a bad as you can imagine, think about a HUNDRED OF THEM! Well, the problem is that we can't really think about a hundred of them because our scale has been set by the brilliantly done first movie to consider only one as the most horrible thing we can think of. Piling multipliers only means this situation is "beyond the worst" and that is more or less emotionally meaningless. What was an incredibly horrific creature in small numbers (namely "one") in the first episode becomes a rather weak creature in large numbers in the second episode, and this incongruity is a case of failed BGDRR and the attendant feeling of having seen it all before is delivered to the audience. Ultimately we meet the Queen (see picture on left) but Ripley's battle with the queen is essentially the same ferocity as her battle with the original drone in the first movie. How could it not be? Our dynamic range of ferocity was already maxed out and any attempt we make to consider this battle "even worse" is not possible. In other words, the story is very much a repeat at several critical points.
Another good example is the recent movie "Blade II",
where we are introduced to a type of vampire that is far
worse that the
original type (original on right, version two upgrade below) we met in Blade I. Unfortunately we now perceive the
"normal vampire" as a more or less weak and pathetic creature where in
Blade I the director did a great job of convincing us of the OPPOSITE!.
The incongruous feeling the viewer gets when he realizes this is due to BGDRR.
Killing the new vampires is just like killing the old ones except for a few
details that are beyond our dynamic range to appreciate. We certainly understand
that the new vampires are worse on an intellectual level, but it is
not really possible to emotionally understand how bad they are because they are
off scale. The Blade series shows how evil is best portrayed by good
acting, not makeup. However the BGDRR was attempted via pure makeup and
special effects. For some reason that is just never enough. Lastly
Blade I had the additional error of the "Prophecy Problem" because the
metaphysics of vampirism are extremely complex and interesting yet not well
addressed.
A final unrelated example was the utter pathos of Bill Cosby when he tried to
sell us "New Coke".
For several years he convinced us that Coke
was as good a drink as one could ever imagine. He saturated our dynamic
range regarding how good Coke must be. When he came back to claim that New
Coke was better, we all said "How is that possible? Coke is the best
possible thing, you told us so yourself."
So how is BGDRR supposed to be done? It seems to me that
it must be done by simultaneous planning of Episode Two and Episode One.
Note that Star Wars did not have to shrink the evil of Darth Vader in order to
make the Emperor look even more evil in Episode Three. This is because
the Emperor
was always behind the scenes and the viewers saved a margin of evil for him on
their dynamic range scale. Alternatively the sequel can be done in such a
way that the essence of the story changes and subsequent episodes just
exploit the
audience's prior relationship with the characters. In this case writer
must generate a fundamentally different but
not any more evil villain. This is of course how the James Bond series
works. Oddjob was no less
evil than Jaws, just different.
Another
good example of a failed BGDRR is the Mummy and the Mummy Returns.
Imanhotep was actually demoted to mortal status in the "Mummy
Returns" in order to help us scale the Scorpion King up to "as bad as
bad can be". This is a tacit acknowledgement that BGDRR is barely
possible at all. What the director was forced to do here was essentially
concede that there is no way to truly be any worse than the mummy of the first
episode so the obvious solution was to dethrone that mummy and put a new one in
its place.
